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:a: Web framework for building virtual reality experiences.
Hi, this is not a bug, but a feature request that makes experiences smoother when there are many big glbs. There is a need for a progress bar for each...
**Description:** document.createElement("a-scene").setAttribute doesn't work correctly when there is already a registered system and component with the same name. **Changes proposed:** - Call the `ANode` implementation if there are no `systemNames`...
**Description:** For Directional Lights, when enabling the shadowCameraVisible helper, the size of the helper doesnt follow the dimensions set for shadowCameraLeft shadowCameraNear shadowCameraRight shadowCameraTop  - A-Frame Version: 1.3 -...
using the latest dist at https://github.com/aframevr/aframe/tree/master/dist whenever I try to use es6 modules to import aframe: `import './aframe.min.js'` I get this error: `aframe.min.js:19685 Uncaught TypeError: systems[name] is not a constructor...
**Description:** **This is a feature request.** Currently the button created by `xr-mode-ui` is depending heavily on feature detection, for Desktop Chrome this means, that it provides a full screen mode...
**Description:** Encountered this misspelled method in `a-scene.js`. Since it was intended to provide a deprecation message to those using the old `getComputedAttribute` method, there's little use in fixing the spelling...
**Description:** There are a couple of components intended to be used on `` exclusively. These reside in `src/components/scene`, but little prevents people from (accidentally) using them on other entities. Only...
It feels jittery / low framerate. Any other headset is fine (e.g Quest). Can test on https://aframe.io/aframe/examples/showcase/hand-tracking/ and compare Quest3 and Vision Pro. It's difficult to capture on video but...
**Description:** Final part of #5449, resolving #5441, #5120, #1372. Instead of caching textures and trying to do reference counting, the underlying Sources are cached instead. Actual reference counting is done...
**Description:** Split off from #5451 with the focus of letting the various controls unit tests target the WebXR behaviour. This PR also includes fixes for the Vive and Vive Focus...