aframe
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:a: Web framework for building virtual reality experiences.
**Description:** As I understand, this section is really about listening for controller events, which won't necessarily be for buttons and axes. On an initial read through the docs, I had...
Is it possible in current build of A-Frame to render two projection layers somehow? I mean, quality of images in webxr layers is mind-blowing, but practically useless while hands/controllers are...
**Description:** i write the threejs code in vue + Aframe, but it`s not work and no error ``` mounted(){ this.sceneElement = document.querySelector("a-scene"); if (this.sceneElement.hasLoaded) { this.senceLoaded2(); } else { this.sceneElement.addEventListener('loaded',...
**Description:** - A-Frame Version: 1.2.0 - Platform / Device: iPhone 12 Pro Max, iOS 15 beta 4 - Reproducible Code Snippet or URL: https://aframe.io/aframe/examples/showcase/link-traversal/ On iOS 15 beta 4, released...
It would be great to have a way to render a text on a background with some padding around it. I’ve tried an example from docs, however, it seems that...
This is a proposal for a built-in post-processing API. Setting up post-processing in a comprehensive manner that works well in 2D and VR modes is not trivial to do. It...
In my use case, I have created a custom component that is just a pair of hands that receive their position and gesture from a network backend. My need is...
Public events from the hand-controls component are not extensive and do not all have accurate names
**Description:** The hand-controls component emits events on certain animation triggers; however, the event name for the thumbUp animation is not accurate to the animation. There are also not events for...
Updated hand-control to emit events that are consistent with the documentation (fixes aframevr#4883)
**Description:** Changes the EVENTS object and getGestureEventName function to emit events that are consistent with the documentation found at https://aframe.io/docs/1.2.0/components/hand-controls.html#events. Previously, the only events emitted were gripclose, gripopen, pistolstart, pistolend,...
**Description:** Fixes issue aframevr#4882 **Changes proposed:** - make unitLineEndVec3 in raycaster.js store the normalized direction instead of the normalized direction plus origin - make the raycaster's line's endpoint be equal...