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directional light shadowCameraVisible incorrect size
Description:
For Directional Lights, when enabling the shadowCameraVisible helper, the size of the helper doesnt follow the dimensions set for
shadowCameraLeft shadowCameraNear shadowCameraRight shadowCameraTop

- A-Frame Version: 1.3
- Platform / Device: windows chrome
<a-scene background="color: #111"
shadow="type: basic"
stats>
<a-assets>
<a-mixin id="wall"
geometry="primitive: box; height: 30; width: 30; depth: 2"
material="color: #333; metalness: 0; roughness: 1"
shadow="cast: false; receive: true"></a-mixin>
</a-assets>
<a-entity position="0 3 0"
light="castShadow: true;
color: #FFFFFF;
intensity: 1.5;
shadowCameraVisible: true;
shadowCameraLeft: 0;
shadowCameraNear: 0;
type: directional;
shadowMapWidth: 1024;
shadowMapHeight: 1024">
</a-entity>
<a-entity mixin="wall"
position="0 -2 0"
rotation="90 0 0"></a-entity>
<!-- Meshes -->
<a-entity geometry="primitive: box"
material="color: #EF2D5E; metalness: 0"
shadow
position="0 -0 -4"></a-entity>
<a-entity geometry="primitive: sphere"
material="color: #EF2D5E; metalness: 0"
shadow
position="-2 -0 -4"></a-entity>
<a-entity geometry="primitive: cylinder"
material="color: #EF2D5E; metalness: 0"
shadow
position="2 -0 -4"></a-entity>
</a-scene>
cameraHelper undefined for cameraHelper.update();
fix
add
cameraHelper = el.getObject3D('cameraHelper');