aframe
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:a: Web framework for building virtual reality experiences.
With something simpler more lightweight. Current is heavy and overkill.
**Description:** This PR removes WebVR support and WebVR polyfill (#5447), leaving only the WebXR code paths. This allows quite a lot of code to be removed and simplified. Especially the...
**Description:** The current approach for materials requires materials to be defined per entity, without an easy way to re-use them. While mixins can be used to avoid the repetition in...
**Description:** A-Frame currently caches Textures in order to prevent duplicate uploads. The cache takes both the source (e.g. url) and some texture properties into account. However it fails to correctly...
**Description:** - A-Frame Version: 1.3.0 - Platform / Device: Windows - Reproducible Code Snippet or URL: "npm install aframe" ``` C:\Users\ASUS\Documents\GitHub\Test\test-physics-2>npm install aframe npm ERR! code 128 npm ERR! An...
**Description:** There are several polyfills present in A-Frame, many of which are already quite dated. Several of them can probably be removed, but it mostly depends on the relevancy of...
Load [example](https://aframe.io/aframe/examples/showcase/hand-tracking/) accept permissions prompt and will see camera tracking the headset orientation without even entering a VR session. I have not debugged yet but headset / device pose might...
Might be gamma issues. Can test with any of the [A-Frame examples](https://aframe.io/aframe/examples/) and compare with Meta Browser.
**Description:** - A-Frame Version: 1.5.0 - Platform / Device: Chrome / Firefox, certainlny others as well Currently The A-Frame Inspector uses quite generic Class names like `static` and `content` and...
I have an idea. I was looking to download the whole A-Frame 1.5.0's documentation in a pdf, but I couldn't find it. Is there such a file?