Aevyrie
Aevyrie
This is fixed in `master` fyi.
I think visualization is better left to another crate, but it sounds like you are looking for the ability to raycast against these primitives to find the intersection? Do you...
This looks great. My only note is that mouse input will need to be abstracted to any type of `Pointer`, including gamepad controlled software cursors. This is something I'm working...
> In my opinion, I believe that giving `bevy_geom`'s primitives the ability to generate the corresponding meshes would be the best option, instead of creating two separate `Sphere`/`Torus`/etc. Definitely agree....
I was about to say the same thing. I'm not sure I know what the best approach would be here. Some options in order of implementation difficulty: 1. Don't implement...
I think this is ready for review. Happy to discuss any suggestions!
These are great points @Benjamin-L, thank you! Name bikeshedding is definitely welcome, I almost called the axis a `Ray` but was unsure if that would be unclear. > I also...
> In this case we need a way of specifying the orientation of the circle. Following the representation for `Plane`, it would probably be a `normal: Direction` field. I also...
> I initially thought that this representation would be bad because it's wouldn't be as efficient to do comparisons against, but I actually don't think that is the case. The...
Putting this back in draft state to incorporate review feedback.