Aevyrie
Aevyrie
I'm working on a refactor right now that should make it much easier to do this. There is no ETA, though I'm hoping to get this library upstreamed for bevy...
- [x] @guimcaballero - [x] @UnFlimFlammable - [x] @Nickan - [x] @verzuz - [x] @mockersf - [x] @BrunoWallner - [ ] @nicbarker - [x] @RishiKumarRay - [x] @AltF02 - [x]...
Re-pinging: @docDock @nicbarker @Nickan @verzuz @UnFlimFlammable
Thanks @pop, sorry for the delayed response. This looks really useful! If you're still willing to implement this, I could help out on a PR branch.
Cool! Looking forward to seeing what you come up with. 🙂
This is working in the `refactor` branch with event bubbling. It's much more flexible and useful than a family-specific solution.
So, the concept that the `refactor` branch adds is event bubbling. This event propagation technique allows events to "bubble" up a hierarchy and trigger events on event listeners. For the...
For reference, here's an article that describes how a picking shader works: https://webglfundamentals.org/webgl/lessons/webgl-picking.html Here's another good reference that shows how Our Machinery addressed picking through alpha masked objects as well:...
This is a great idea @ssbr, I'm on board with adding this. If you or anyone else is interested in implementing it, it should be a pretty straightforward addition to...
~Can you provide more details from the error? Are you sure this isn't coming from your own systems?~ I was able to replicate. Problem is that the query filter for...