Aditya Ravi Shankar

Results 36 comments of Aditya Ravi Shankar
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Good points. Personally, I'd like to just get the cheat-able version out and then eventually recode the new one... Trying to get it perfect on the first try will delay...

Thats a good point.... Moving pathfinding and AI to a node.js server means even old and crappy machines can run this game.... I'm still cleaning up the sprites and other...

Most of the code is already in the client side... So making a server just communicates commands might be the simpler option... Will give it a shot and see what...

Github does allow private repositories if you upgrade your account.....

Sorry bout that.... I tried your last demo, and thought it was pretty cool. Been swamped the last few days... I released patches with some essential bugfixes over the weekend,...

I find it easier to mock up a shell of everything and plugging the working bits later.... It makes it easier to plan all the requirements for the backend code......

Harvester cannot enter refinery if it is ultra damaged (slightly damaged is fine).... Canceling of repair needs to be added as a feature....

Any details on how much a field should hold so I can replicate more accurately?

I agree with the general idea of cleaning up the code.... However with 4,290 additions and 4,277 deletions in this pull request, it is impossible to compare and see what...