Adam Scott
Adam Scott
I confirm this issue on master (https://github.com/godotengine/godot/commit/9bd7ad53f7d8b53bb2fa5185f782b6369e38c24a).
> Not sure what's going on with the cpp extension. I just restarted the build that failed, we had issues with our cache storage, so it shouldn't be linked to...
Moved the 4.1 milestone to 4.2, and added it to the list of PRs to team review.
Discussed in a GDScript meeting. Mixed reception, the group don't really support the idea of "exceptions" for some annotations (quoteless strings), but not others. And there's already validation for wrong...
Will postpone this issue to 4.2, as there seem to be a discussion on if this is an issue by itself.
~~Renamed to only "Arrays" as the same issue occurs with non-exported arrays.~~ Nope. I was wrong.
Comments from the production team: - if we have a game that works on 4.2 that use the deprecated features, will the game still work on 4.3? It seems so...
Great PR, I would really love filters inside the dialog, but I'm against the idea of adding a new box to the dialog to the list. The UX of the...
> Testing the current version on https://github.com/johncoffee/ngj-2024, it works really well! > > On thing I noticed is that volume on the AudioStreamPlayer's doesn't seem to work. That's why if...
> as well as manual panning in AudioStreamPlayer @Calinou How? I was never able to do this.