Adam Scott

Results 42 issues of Adam Scott

Port of gd-YAFSM for Godot 4.0 WIP Linked issue #46 Linked discussion #42

Efforts should be made to port the library to Godot 4.0. Godot 4.0 brings many features, but a lot of breaking changes. Even the editor itself is in alpha, so...

This PR adds a new condition based on the Godot class [Expression](https://docs.godotengine.org/fr/stable/classes/class_expression.html) for making complex conditions. The user can enter an expression using params as variables. The condition will pass...

Transitions should support concurrent conditions. Being able to transit on condition groups instead of simple conditions. Each condition in the condition group must be true for the condition group to...

**This PR is the follow-up to #65672.** This PR works in tandem with #65664 for fixing cyclic references issues. This PR makes possible to use cyclic references with preloaded scripts....

bug
topic:gdscript

Especially when checking the typing, the gdscript parser doesn't seem to pass through the code to set the right `script_class->outer` value for a given `GDScriptParser::ClassNode`. It is available though inside...

bug
topic:gdscript

Removes script class checks when getting function signature because it's already impossible to call non-static functions in GDScript instances. Fixes #71994

bug
topic:gdscript

Changes the behaviour of the home and end keys when the autocomplete popup is open. Rather than going to the top and the bottom of the list, home and end...

bug
usability
topic:input
topic:gui

**_Supersedes #768_** This PR renames "LTS" to "3.x" as there's no such concept of LTS right now for Godot. 4.2 is the most stable 4.x release up-to-date and we should...

enhancement
discussion
topic:releases

Had a discussion with Nat from the comms team. She underlined how verbose is the current bug report template. This PR aims to correct verbosity by removing explanations on why...

enhancement
topic:buildsystem