Adam Scott
Adam Scott
> I reported this issue to Apple as FB14253734, hopefully they will fix this before 4.3 is released @roydbt You reported the issue where? To which instance of Apple?
Reproduced by the user paul [on the developer's chat.](https://chat.godotengine.org/channel/general/thread/RBsbix6AedKwqyasy) Maybe it could help? cc. @bruvzg
Can't reproduce with Godot v4.3.beta2 - macOS 14.5.0 - Vulkan (Forward+) - integrated Apple M2 - Apple M2 (8 Threads) @Xwdit Can you try again with a recent version, running...
> I'm not sure if macOS has built-in utilities for this, but there are surely third-party utilities that can report this information (e.g. in the task bar). @Calinou, I shared...
Thank you so much! I'll review it asap.
@mhilbrunner Thanks for the poke. It was needed indeed.
Just wondering, before approving the PR. 1. Is it just to tweak the PackedVector2Array in order to playback the data afterwards? 2. What about surround systems/mixing?
> @adamscott do these answers block your approval? Just wondering @stechyo I'm investigating. I'm gonna give you an answer shortly.
> I haven’t considered surround systems. It seems that surround is only done at the server level when adjusting volume, so no need for a special case for surround systems....
I set the PR in the merge queue, so it should be merged as soon as possible. Thanks again for the PR!