Adam
Adam
**Describe the bug** - A clear and concise description of what the bug is. When FNV loads in textures, it seems to create multiple bridgecommand instances. - Which Remix version...
**Describe the bug** When using an (absurdly) large rtx.conf, rtxremix fails to initialize the d3d9 device when trying to launch New Vegas. **Attach logs!** [rtx.txt](https://github.com/NVIDIAGameWorks/rtx-remix/files/11559792/rtx.txt) - It doesn't like `.conf`...
**Describe the bug** Need for Speed Carbon uses SM1.1, but fails to be picked up by remix. Vehicle shader fails to be picked up at all and the world shader...
Some games might use a different render target besides the hardcoded one [here](https://github.com/NVIDIAGameWorks/dxvk-remix/blob/733ca1820eaf81365a5c995d138cc149c39bae83/src/d3d9/d3d9_rtx.cpp#L278) `` // We only look at RT 0 currently. const uint32_t kRenderTargetIndex = 0;`` Could this be...