dxvk-remix
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Add ability to change render target
Some games might use a different render target besides the hardcoded one here
// We only look at RT 0 currently. const uint32_t kRenderTargetIndex = 0;
Could this be either an option set in the rtx.conf file or even added to the imgui interface?
I've added an imgui option for testing on my own fork: https://github.com/anchorlightforge/dxvk-remix/releases/tag/RenderTargetImgui
For titles that use multiple render targets this won't be enough to fix the issue unfortunately.
This is tracked by REMIX-1205