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Add ability to change render target

Open adamplayer opened this issue 2 years ago • 2 comments

Some games might use a different render target besides the hardcoded one here

// We only look at RT 0 currently. const uint32_t kRenderTargetIndex = 0;

Could this be either an option set in the rtx.conf file or even added to the imgui interface?

adamplayer avatar May 01 '23 20:05 adamplayer

I've added an imgui option for testing on my own fork: https://github.com/anchorlightforge/dxvk-remix/releases/tag/RenderTargetImgui

For titles that use multiple render targets this won't be enough to fix the issue unfortunately.

anchorlightforge avatar Jun 21 '23 17:06 anchorlightforge

This is tracked by REMIX-1205

NV-DM avatar Nov 01 '23 22:11 NV-DM