Adam Moss

Results 14 comments of Adam Moss

I'd appreciate your thoughts on a discovery, @ivyl : **Red Dead Redemption 2** requires `PROTON_ENABLE_NVAPI=1` and _also_ `PROTON_HIDE_NVIDIA_GPU=0` for DLSS to be correctly detected (even under its default Vulkan renderer,...

> I think enablenvapi would need to override hidenvgpu Thanks! I'll go for that angle I reckon.

> Have you tested that it works? It doesn't look like it does. Yeah well spotted! I did test that it works, but I had a testing error (I'd accidentally...

I've seen this on raytraced reflections under VKD3D on a number of UE4 titles - this is a nice clear example though.

> I’m pretty certain that getting support for it would still need work on several places in the stack. So yes, at least from my limited knowledge, DLSS3 not being...

I'm relaying this analysis from NVIDIA's compiler folk, so apologies if I'm mangling it in the process, but the conclusion (as I understand it) is that the generated SPIR-V is...

Thanks for the info. Reckon you're right! Compiler folk are still investigating, I'll comment here if they have further findings.

@doitsujin Thanks again for the new findings; forwarded to the compiler folk!

I gave this a spin. It successfully avoids the slow swapchain-thrashing that was previously reproducible in Spider-Man Miles Morales, Ratchet & Clank, and RoboCop Rogue City.