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Ray tracing corruption on some surfaces in The Ascent

Open Vash63 opened this issue 2 years ago • 2 comments

Running The Ascent with PROTON_ENABLE_NVAPI=1 VKD3D_CONFIG=dxr %command% allows RT to work but has corrupted reflections in some scenes. I have confirmed this occurs with or without DLSS enabled and they are not present in Windows in the same area. The game crashes at launch with dxr11 enabled. Tested on both Proton Experimental and with latest master d3d12.dll placed next to TheAscent-Win64-Shipping.exe with Nvidia 515.48.07 on an RTX 2080.

The issue appears as large sawtooth artifacts on specific surfaces and pan strangely with the camera in motion making it very difficult to miss. It is not present in all locations in the game or on all surfaces.

20220604130751_1 20220604123729_1

Windows for comparison (see surface directly under character's feet) 979690_screenshots_20220604124550_1

Vash63 avatar Jun 04 '22 11:06 Vash63

AppData.zip

Not sure if saves are portable but if so this should load you into this area.

Vash63 avatar Jun 05 '22 12:06 Vash63

I've seen this on raytraced reflections under VKD3D on a number of UE4 titles - this is a nice clear example though.

adamnv avatar Sep 29 '22 19:09 adamnv

Spoken with the original reporter on Discord a while back but they have limited time. But I've verified on a Nvidia RTX 4080 and a AMD RX 6800 that this issue is fixed since commit https://github.com/HansKristian-Work/vkd3d-proton/commit/d0580cb6e3c63424e92c4f787c8d1d00b953826b

Blisto91 avatar Feb 15 '24 21:02 Blisto91