Alvaro del Castillo
Alvaro del Castillo
Ideas on howto implement it: https://stackoverflow.com/questions/56473065/particle-collision-with-voxel-world-in-compute-shader Research on voxels collisions: http://isg.cs.tcd.ie/cosulliv/Pubs/VolumeContact.pdf
A pretty interesting plugin for MineTest which shows collision also: https://forum.minetest.net/viewtopic.php?t=22164
Our approach is to support all platforms (Minecraft Edu probably can import Schematics using some tool, or use worlds generated with McThings scenes). Let's see if we can accomplish our...
GitHub Actions has limits so maybe it is not a good idea.
http://raytracey.blogspot.com/2008/08/voxel-ray-tracing-vs-polygon-ray.html (2008): Voxels and ray tracing vs polys
http://www.realtimerendering.com/raytracinggems/ Advanced Ray Tracing, but with introductory chapters, slides, videos ... and pretty recent, from 2019. Let's take a look. https://developer.nvidia.com/video/GDC-19/RAYTRACINGGEMS **Too much advanced yet** I have read now all...
I would love to follow this one, but I need to recover my C++ skills and I need a full weekend: https://github.com/RayTracing/raytracing.github.io Right now, I want to understand the key...
Let's try this one: http://www.realtimerendering.com/raytracing/An-Introduction-to-Ray-Tracing-The-Morgan-Kaufmann-Series-in-Computer-Graphics-.pdf It is the original one from 1989. But it has been updated in 2019 to the 1.3 version. And it is CC-by. «This book is...
Some links to check: * https://github.com/ssloy/tinyraytracer/wiki * https://github.com/ssloy/tinyraytracer/wiki/Part-1:-understandable-raytracing * https://github.com/Friduric/voxel-cone-tracing * https://github.com/JiayinCao/SORT
A python ray tracer engine: https://gist.github.com/rossant/6046463 evolved in https://excamera.com/sphinx/article-ray.html to a speedier one: https://github.com/jamesbowman/raytrace https://github.com/martinchristen/pyRT for learning ray tracing with Python