Alvaro del Castillo
Alvaro del Castillo
Our short term focus is #99. But this tool is interesting. Let's keep this issue open.
https://github.com/andyhall/voxel-physics-engine
Related to #102
Ok, let's implement it from a simple scenario and evolve it: there are two cubes. A cube is motionless (still, stopped) and B cube is moving along a line shared...
https://twitter.com/ephtracy/status/787232375298109440?lang=en So as expected, animations can be done with shaders in MagicaVoxel. So let's explore this direction. After some research, it seems to be pretty basic. You just create individual...
Three.js -- Maybe it is a good moment to try to load our model in Three.js and do the animation there: https://luciopaiva.com/magicavoxel-threejs-howto/ But the problem here is that there is...
Blender -- This is cute, but not the kind of animation we want now: https://www.youtube.com/watch?v=3Hmhtwq8Fpc
OpenGL Canvas -- Ok, let's try to do it directly in OpenGL. Let's start with Python. https://github.com/acs/opengl-samples Another 3D engine: https://www.pygame.org/project/3865 Just playing around with pygame and pyglet and PyOpenGL....
## Vulkan https://github.com/geefr/vulkan-physics
https://www.gamedev.net/forums/topic/707556-voxel-worlds-and-physics-engines/ https://github.com/voxcraft/voxcraft-sim/tree/3.0