Alvaro del Castillo
Alvaro del Castillo
I have rexecuted the tests and all is working: ``` (venv) ✔ ~/devel/mcthings/tests/integration [develop|…2] 09:36 $ PYTHONPATH=../..:.. ./run_tests.py .... ---------------------------------------------------------------------- Ran 25 tests in 9.231s OK ``` So I am...

It is pretty viable: https://docs.blender.org/api/current/info_overview.html I have played a bit with the Python API and it is simple and wonderful.
Related to https://github.com/Voxelers/mcthings/issues/131
Let's explore the MagicaVoxels to MC workflow. MagicaVoxels (MV) can export in OBJ format, so then, we can use binvox like in https://github.com/juntosdesdecasa/mcthings/issues/62 The main issue is to work with...
https://www.megavoxels.com/2020/02/best-alternatives-to-qubicle.html
Vox (and kv6) to Schematics -- It is possible to have colors from the obj 3D model inside Minecraft using this workflow (not using binvox): http://makeit.zone/3d-conversion-for-minecraft.html#.XuT6OpaxWV4 But if this python...
https://forum.minetest.net/viewtopic.php?t=23724 MTSEditor seems to be an Editor for Minetest which has support for vox, goxel, schematic legacy and sponge ... promising. But it is pretty young and can ... to...
Let's go with Goxel: ``` [exported]$ flatpak install flathub io.github.guillaumechereau.Goxel [exported]$ flatpak run io.github.guillaumechereau.Goxel ``` It saves as vxl but no kv6. Not sure if it is compatible with kv6...
https://gitlab.com/veloren/veloren/ other GPLv3 voxel game using Rust: https://gitlab.com/veloren/veloren/