Alvaro del Castillo

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To do it post 1.0.

https://www.youtube.com/watch?v=gmkpiDeWVkg

Collisions in Unity: https://docs.unity3d.com/Manual/PartSysCollisionModule.html

Probably the way to go is to use Unity or Unreal physics engines.

Blender has its own physics engine also: https://docs.blender.org/manual/en/2.79/game_engine/physics/introduction.html

https://godotengine.org/article/godot-30-switches-bullet-3-physics

https://en.wikipedia.org/wiki/PhysX This is the one used in Unity and Unreal, and it is evaluation in Godot (which uses now bullet3) also.

Probably we must iinclude also coverage of the tested code.

But this is something we are doing as the project evolves, so probably, we can survive with the current tests and improve them as new features and new bugs are...

There are several examples of mazes in Minecraft, with services like: http://jamisbuck.org/mazes/minecraft.html