Philip Degarmo
Philip Degarmo
- [ ] atelier-assets - [ ] lmdb - [ ] futures-tokio-compat - [ ] prefab
Alternative potential fix for PR #253
There are a few hacks in the demo code I want to clean up before merging this Reopened after renaming the branch, formerly under #144
- [ ] Check the hardware's capability and pick the best format to transcode based on what's available and what the texture is for - [x] Ability to enable and...
The wireframe rendering codepath uses the same descriptor for set 0 as the depth shader. This was intended to work because they create the same descriptor set layout, and it...
We have code in the frame packet that that ensures we only have 1 frame node per N view nodes for the same render object. But this logic is a...
See https://github.com/aclysma/skulpin/issues/92 We should address the TODO: ``` //TODO: This can occur persistently when the app is minimized, so ignore // if the size has not changed. However, we could...
Useful for debugging GPU crashes https://feresignum.com/debugging-vk_error_device_lost-with-nvidia-device-diagnostics/
Tends to happen when maximizing and returning window to normal size repeatedly during low framerate. It's currently easy to reproduce with the many_sprites example. It still reproduces after forcing single-threaded...