Philip Degarmo
Philip Degarmo
Just a draft, not sure if we should do this or not. This mostly trades futures for futures_util. We might be able to move to using futures_lite or reduce features...
Is adding core-graphics as a dependency ok? Is there an alternative?
Apple recently announced official C++ bindings for metal. https://developer.apple.com/metal/cpp/ I was curious if it would be possible to use bindgen on it to autogenerate bindings to metal. If bindings are...
It's common in game development to want fine-grained control of where values are allocated. This would commonly be used in object pools/ECS systems. Support for this used to exist, but...
This is very similar to #29 and there are a lot of great comments that are relevant to this there. However, I think #29 is along the lines of "how...
In some performance sensitive code, hinting to the compiler that a certain path is likely or unlikely to be taken can be a helpful optimization: * Sometimes the unlikely path...
(Credit to @jaynus for bringing this up!) In game development, it’s common practice to have multiple heaps. Common Usecases: - Tracking memory usage from different systems. - An allocator may...
Many C++ compilers allow disabling the optimizer for a span of code with a #pragma. I can think of a few use-cases, but there may be others: * I would...
I'm trying to get vulkan, rust, and SDL2 up and running on iOS. I created an empty rust project to build as a staticlib. I added a dependency for ash-molten...
This is probably a question and not really an issue. Since I had build failures when ash-molten was grabbing and building its own copy of MoltenVK, I decided to try...