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Visibility Culling

Open aclysma opened this issue 5 years ago • 3 comments

aclysma avatar Jun 04 '20 05:06 aclysma

I was about to log an issue about culling, I'll post a few images here. (radeon/mesa/vulkan/Ubuntu)

Boxes turn black (spheres too from the looks of it) seemingly at random when 'enable occlusion culling' is checked, in the Demo's UI. Some frames have none, but most frames have a handful.

When 'enable occlusion culling' is not checked no boxes or spheres are ever black.

Screenshot from 2024-04-10 15-00-46

Screenshot from 2024-04-10 15-00-45

Screenshot from 2024-04-10 15-00-38

Screenshot from 2024-04-10 15-00-37

mittpat avatar Apr 10 '24 19:04 mittpat

Oh interesting, I think I've seen this on DX12 and nowhere else, so I assumed it was something wrong with shader translation but maybe it's something else. I don't know when I'll look at this to be completely honest but thanks for mentioning. (I'm much busier these days professionally so I get very limited time to do open source stuff.)

aclysma avatar Apr 10 '24 19:04 aclysma

No worries, this is all for fun and learning on my end. I might give it a poke too. Thanks very much for your public repo!

mittpat avatar Apr 10 '24 20:04 mittpat