Alexander Clegg
Alexander Clegg
Hey @Ukias, thanks for reaching out. Yes, URDF is supported in Habitat. I'll refer you to: - [a set of python unit tests](https://github.com/facebookresearch/habitat-sim/blob/50776e7dc5609daa2968955349c4f511cb358450/tests/test_physics.py#L780) for the API. - [API documentation for...
Hey @fangchuan, Haven't had time to dig into this. The PTex support is a separate code path and shader from any other asset support. I think you are on the...
Hey @yusirhhh, without more information such as verbose logs I can't help here. Try [elevating the log level ](https://aihabitat.org/docs/habitat-sim/logging.html)and consider posting the log if you need more help.
@frank-gallagher thanks for reporting this bug. We are aware of some issues with viewer application logic on high-DPI displays. For example https://github.com/facebookresearch/habitat-sim/pull/2321.
@fangchuan, If I understand correctly, you are wondering why there are no scene or object instance locality metadata (i.e., bounding box information). Currently, we haven't serialized that metadata so it...
As a follow-up, those scene_instance.json references are not expected to be used at this time. They exist to allow users to quickly change simulator settings for specific scenes (e.g. to...
@akvachan sorry to hear about your frustration. To be clear, we do not support Windows due a variety of constraints and hurdles coupled with the fact that very few compute...
Hey @zhai-create, Yes, you will need to add a build flag so the datatool is compiled. If building with setup.py you can add `--build-datatool`
Hey @robandpdx, thanks for kicking off the migration. @jturner65 and I would be happy to help iterate here. Perhaps a quick chat in the next week or two would be...
Hey @seusofthd Yes, we have some documentation which should help you. First, take a look at this page: https://aihabitat.org/docs/habitat-sim/attributesJSON.html to learn how to build a SceneDataset config system around your...