Kelly Kinkade
Kelly Kinkade
Use the `NONE` case for now. This is probably a bug in DF. If we can figure out a way to safely clean up after it, we should do so,...
While there _is_ a workaround for this, I actually think there is merit to the proposal as requiring players to create an ad hoc burrow for this makes for an...
I just performed the experiment recommended here. Using my currently "just messing around" fort (5x5 embark with 345 dwarves) in "classic" graphics mode, I get basically the same frame rate...
After reading the additional details, my conclusion is that the OP has out of date, incorrect, or misinstalled drivers for their RX580. The described behavior fits precisely with SDL selecting...
Are you running DF in Proton or natively? I am not in a position to provide specific advice for Linux systems as I don't use Linux as a desktop, but...
My personal advice would be to downgrade your kernel to a version that can run a GPU driver that supports your hardware. That, or figure out how to adapt the...
You're inconsistent in your usage of `class` versus `struct` in a lot of this code. They are not interchangeable (as the build log demonstrates) and it might be best if...
It's clearly a throw of some sort, and there are some things in `PersistentDataitem` that _can_ throw, but i wasn't able to come up with an idea of what it's...
after spending a decent amount of time looking into and discussing this, we believe this crash was caused by an unstable heap environment almost certainly caused by a bug in...
Please give this PR a more descriptive name than "update stockpiles.lua". We often depend on being able to review code history to understand why code is the way it is,...