Jacob
Jacob
Hi @cssArchitect, sadly this is a known problem with camera component: #1057 Not fixed yet 😔
Yes, time events should be saved automatically in the `.meta` file located next to your scene and persist between reloads. That's how it works for me and most people. Is...
https://chat.motioncanvas.io used on the docs works correctly. It redirects to https://discord.com/invite/XnnWTrHYAW which is a valid invite to our server Unless you provide some more detail about how exactly the link...
Agree, ideally, there should be an API to animate individual characters without affecting the layout itself. Then you could simply make them appear one after the other without shifting anything.
You're trying to retrieve information about the `Txt` nodes through their DOM representation (`element.innerText`) The HTML elements in the DOM are not guaranteed to be up-to-date with the actual nodes....
Good idea. We should also add an `@internal` tag to the docs since that property is not meant to be used by users.
Thanks for the report! Until we fix the issue, you can manually define the highlighter to use, like this: ```ts import {Code, makeScene2D} from '@motion-canvas/2d'; import {createRef} from '@motion-canvas/core'; export...
You're right that you need to use the `toPromise` function. It will be called automatically if you `yield` a node or any of its parents. So try doing the following:...
Generally no, the rendering loop always waits for all async resources to complete before rendering so the image will be loaded always. You only need to `yield` the node in...
I think what you're looking for is more of a bounding box. The size we use in layout nodes describes the logical dimension of a node **without** its children. For...