Jacob
Jacob
> one approach is to introduce some sort of a "deprecated"/"hidden" flag for old fields to hide them in the preview There's already a `disable` method that can be called...
> motion canvas requires to have Linux on Windows with WSL to be able to commit changes Can you provide some error logs that you encountered during development? I'm on...
It seems that VSCode auto import feature uses absolute paths because of the `baseUrl` option present in our tsconfigs. I removed them in #791 - it should fix that part...
Related to #1074
@cBournhonesque Thanks! > So if the frame rate varies (for example between 15ms-18ms) then the number or duration of FixedUpdate steps will vary as well? Yes, in the worst-case scenario,...
@maniwani > Hmm, what other engines implement (or promote) sub-stepping besides Unreal? Thanks for the correction! For some reason, I assumed that Unity uses substeps. I'll edit the issue to...
> So it works like this Yes, there's a Rust snippet already in my issue showcasing the algorithm. > It feels wrong to approach this as an either-or thing. Apologies...
I can see how that's confusing. I expanded the issue with a `Conclusions` section that clearly states the goal and explains my rationale a bit more.
@squigglesdev No worries!
Having a shortcut display would be awesome. I recently rewrote our shortcut mechanism so that they are all registered in a shared context and can be accessed anywhere in the...