Jacob

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@Astavie alright so I'm still having an issue with the rendered video having a huge duration and no sound. Here's a branch I'm using for testing: https://github.com/aarthificial/motion-canvas/tree/audio-tests can you check...

Apologies for dying again Thanks so much for the PR and all the effort you put into it @Astavie !

With the current layout system, if the layout is enabled it will take control over the position of a node (`Txt` has the layout enabled by default) This is more...

Technically we have a `textWrap` property on `Txt` that can be set to `pre` (preserve whitespace): ```tsx view.add( {' Hello World with spaces '} , ); ``` However I just...

The current naming convention follows that of the Canvas API I agree that we could add a `lineWidth` alias for `strokeWidth` especially since the SVG spec uses the former. However,...

It seems to be a problem with the cache calculations. Until the fix is ready, you can set the position of the camera's scene to half the size of the...

@mpaxson still not fixed sadly I took a stab at it and it seems like making it work properly will require some major changes to our rendering logic. Most of...

When I experimented with WebCodes a few years ago, the resulting quality was really bad with seemingly no way of making it better. Maybe things have changed. The current rendering...

> As mentioned in my case I have video within the animation, this is a key part of the slow down of render. Can you explain which part of the...

I can't seem to reproduce the issue. Here's the full scene code I use: ```tsx import {Camera, makeScene2D, Txt} from '@motion-canvas/2d'; import {all, createRef, waitFor} from '@motion-canvas/core'; export default makeScene2D(function*...