godot_heightmap_plugin
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Array shader need proper defaults
Describe the bug The array shader's default values aren't nice
To Reproduce Create a new terrain and use the array shader.
Expected behavior Better default. 20 for UV scale like other shaders.
Screenshots For example, ground UV scale defaults to 0, that causes this: https://github.com/Zylann/godot_heightmap_plugin/issues/10#issuecomment-637898557
Environment
- Plugin version 1.3