Zireael07

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I see reduced responsiveness of most of the editor, including run/stop buttons and remote scene tree, compared to 3.5. Linux Manjaro, Intel Kaby Lake

I always switch to script tab upon launching the project, so that there is no double-rendering. Doesn't help at all, neither with the stop/start nor remote tree.

No, I was referring to switching to script tab. (I don't think I can use Compatibility rendering as I use things not implemented in GLES to my knowledge, e.g. shader...

Hmm, could the groups added in the scene/instance itself be colored differently/have an icon of some kind to prevent such misunderstandings? (I admit I've mixed and matched adding on the...

Made a proposal: https://github.com/godotengine/godot-proposals/discussions/5904

In that case, it might be shader loading and/or conversion (correct me if I'm wrong, but MacOS converts stuff to ANGLE behind the scenes, doesn't it?)

You just said yourself this issue is a duplicate. Moreover there is a fix on the way: #73450 (Also if it could fallback to compatibility aka GLES3 you would have...

Minimal project is literally what it says. Create the smallest project you can that has the problem.