Zireael07
Zireael07
I see reduced responsiveness of most of the editor, including run/stop buttons and remote scene tree, compared to 3.5. Linux Manjaro, Intel Kaby Lake
I always switch to script tab upon launching the project, so that there is no double-rendering. Doesn't help at all, neither with the stop/start nor remote tree.
No, I was referring to switching to script tab. (I don't think I can use Compatibility rendering as I use things not implemented in GLES to my knowledge, e.g. shader...
Duplicate of https://github.com/godotengine/godot/issues/69122 (same cause).
Hmm, could the groups added in the scene/instance itself be colored differently/have an icon of some kind to prevent such misunderstandings? (I admit I've mixed and matched adding on the...
Made a proposal: https://github.com/godotengine/godot-proposals/discussions/5904
In that case, it might be shader loading and/or conversion (correct me if I'm wrong, but MacOS converts stuff to ANGLE behind the scenes, doesn't it?)
You just said yourself this issue is a duplicate. Moreover there is a fix on the way: #73450 (Also if it could fallback to compatibility aka GLES3 you would have...
Those are more properly called modes, not options
Minimal project is literally what it says. Create the smallest project you can that has the problem.