Zireael07

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In addition, all the page says about installation is about dynamic libraries, while I need to embed them statically.

Chiming in that I've had issues with it picking up texture changes, and sometimes textures AT ALL in 4.x But yes, 4.x feels worse than 3.x in this aspect

@reduz: Some of the gltf assets do not come from Blender/do not have .blend files attached ;(

> Double clicking the glb file will open up the "advanced" import popup, where I can click "reimport" without it making any difference That's the biggest bear here, I don't...

@rafaelgonzalez No ETAs in Godot project unfortunately - contributors do stuff case-by-case

Would work for the use case in https://github.com/godotengine/godot-proposals/issues/3775 albeit in a different way than proposed

To wit, other version control mechanism like SVN also have problems with binary files.

Does resaving fix the problem or do those resaved meshes have issues? (TBH I've migrated a fairly big GD3 project to GD4 and have yet to see an issue, though...

Another thought, I don't use LODs at all, my meshes being very low-poly. Are all of your affected meshes using LODs?

I still fail to understand how GDExtension works (and the comment above mentioning GDNative has me confused because wasn't GDExtension supposed to be a replacement for GDNative)...