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[Godot Beta 7] Selecting world environment background mode to canvas causes some glitches on the scene view window when selecting a node.

Open AdilDevStuff opened this issue 1 year ago • 5 comments

Godot version

Godot 4 beta 7

System information

Windows 10 22H2 (OS Build 19045.2251) GPU: AMD RADEON R7 Built-in Gpu

Issue description

image

This glitch happens when i select the background mode of world env node to canvas and then select any node in my hierarchy window.

Steps to reproduce

HOW TO REPRODUCE THE BUG

  1. Add World Environment Node to a 2d scene
  2. Set the background to canvas mode
  3. Add any other node or a tilemap node as the child of the main scene.
  4. Select any node from your hierarchy.
  5. Boom, the screen is glitched

If the bug is not reproduced, this might be happening only with me, but do check!

Minimal reproduction project

N\A

AdilDevStuff avatar Dec 02 '22 18:12 AdilDevStuff

Duplicate of https://github.com/godotengine/godot/issues/69122 (same cause).

Zireael07 avatar Dec 02 '22 18:12 Zireael07

GPU: AMD 7600 RADEON R7

To clarify, are you using a recent Zen 4 CPU with integrated graphics (Ryzen 7600X) or an older dedicated GPU?

Calinou avatar Dec 02 '22 18:12 Calinou

GPU: AMD 7600 RADEON R7

To clarify, are you using a recent Zen 4 CPU with integrated graphics (Ryzen 7600X) or an older dedicated GPU?

Its older dedicated gpu

AdilDevStuff avatar Dec 02 '22 18:12 AdilDevStuff

GPU: AMD 7600 RADEON R7

To clarify, are you using a recent Zen 4 CPU with integrated graphics (Ryzen 7600X) or an older dedicated GPU?

re-edited the description!

AdilDevStuff avatar Dec 02 '22 18:12 AdilDevStuff

Duplicate of #69122 (same cause).

I don't think this is a duplicate of #69122. I think this is the same as https://github.com/godotengine/godot/pull/68805#issuecomment-1326611296

clayjohn avatar Dec 05 '22 20:12 clayjohn

I think this is fixed, but I was never able to reproduce in the first place. Can you test again with RC3?

clayjohn avatar Feb 23 '23 19:02 clayjohn

Its fixed now! It just happened on the beta builds but now working fine on rc versions

AdilDevStuff avatar Feb 23 '23 19:02 AdilDevStuff