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3D Editor perspective display modes are confusing when using the compatiblity renderer

Open Mohamed-Kr opened this issue 1 year ago • 2 comments

Godot version

4.0.stable

System information

Windows 11, i7, gpu:Intel® Iris™ Plus Graphics (integrated)

Issue description

When using the compatibility renderer, the modes starting with "Display" in the perspective drop-down button located at the top-left corner of the 3D editor do not work. Toggling these modes produces no effect (they behave like "Display Normal"), except for "Display Unshaded" which behaves as expected.

Also, I'm not sure but I think that some options like "Display Advanced->VoxelGI Lightning" will never be implemented for the compatibility renderer, and if it is the case I think that they should be disabled when using it to avoid confusion.

Steps to reproduce

  1. switch to compatibility renderer
  2. have a meshinstance3D with a mesh visible in the 3D editor
  3. toogle the modes wich names begins with "Display" in the perspective drop-down button located at the top-left corner

Minimal reproduction project

N/A

Mohamed-Kr avatar Mar 05 '23 00:03 Mohamed-Kr

Those are more properly called modes, not options

Zireael07 avatar Mar 05 '23 09:03 Zireael07

Ah ok thank you, I'll edit then

Mohamed-Kr avatar Mar 05 '23 12:03 Mohamed-Kr

Duplicate of https://github.com/godotengine/godot/issues/74420#issue-1610087266

clayjohn avatar Mar 06 '23 07:03 clayjohn