Matt
Matt
I've looked at the changes and I think this PR is touching on too much legacy code so I'm not sure if we shouldn't rather clean it all up instead...
> I'd assume so, the only reason against it would be if it were a cablelift it could clasp onto, but that's already another kind of element. I can try...
> [@ZehMatt](https://github.com/ZehMatt) Regression from (iirc) the wt_3 refactor? Maybe, will have to look into it, but to me this is hardly a real bug or issue so it will end...
Perhaps also bool engine->CheckBoxInPVS( Vector mins, Vector maxs, byte *checkpvs, int checkpvssize ) void engine->AddOriginToPVS( Vector origin )
Did you export the ride before it was fixed? Edit: To clarify it was an actual export bug that was fixed, so when you exported it prior to the fix...
It's better to copy off only the information you need into your own structure which gives you full control over what and how you store it. Also iced does not...
> "CSceneEntity alyx :"Alyx" failed to start sequence "alyx_wall_lean"" Can you guys fix that error? Also, alyx is muted, she doesn't say something. In which map is this? Also make...
> [#258 (comment)](https://github.com/GMLambda/Lambda/pull/258#issuecomment-2002034900) on ep_c17_00 on start. Also i dont have any addons except Lambda and Half - Life 2 & Ep1 Maps. I can't reproduce this, we do have...
@astraylife1 could you message me on Discord? The handle is `zehmatt` or just throw a message in one of our channels, it would help if we could do some tests...
> Further investigation: 48 3D FF FF FF FF -> cmp rax,FFFFFFFFFFFFFFFF > > seeing this opcode (takes imm32 and expands), treating those imms as signed indeed makes sense in...