Matt

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Looks like this is related to their path track, once a path is assigned and you have more than one player around it seems to be unable to decide what...

I think its better to abuse some unused bit in the vehicle fields to trigger it, have a look at how _vehicleUpdate_var_1136114 is used, I think its assigned along the...

No you can not, I mean yes you can but the data is invalid since you have no access to float CBaseEntity::LocalTime()

I'm not sure how to reproduce this on my end, I've got two monitors so I stretched it across the two and nothing really happens.

I can trigger a crash when I resize it when its running a nested game loop, the primary loop holds a reference and resize invalidates it, its kinda messy that...

I think we should also measure the performance impact with a busy park where a lot of money goes, I can imagine it can be called quite often in a...

The game has a builtin profiler, you can access it via the console. profiler_start, profiler_stop, profiler_exportcsv if I remember right.

> > The game has a builtin profiler, you can access it via the console. profiler_start, profiler_stop, profiler_exportcsv if I remember right. > > Not completely sure how to set...

> I'd still prefer if `money.spend` only triggered for non-ghost actions. If people would want to track how much money is being spend, the hook is kind of useless now....

> @Basssiiie and @ZehMatt The hook was designed for modifying costs, not to track spending. If we want to do that instead, we need to rethink how the hook works....