Matt

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I'm not sure I agree with the term "cap" as it doesn't actually limit the maximum guests to that number, all it does when it hits that limit is dividing...

> > I'm not sure I agree with the term "cap" as it doesn't actually limit the maximum guests to that number, all it does when it hits that limit...

Ran into the same issue, any news on this?

I would vote for the forEach visitor pattern, we can also return the object id with iterators, just return std::pair instead of the object only, then you can do `for(auto&&...

> > But there is still a problem: when resuming in Locomotion the music is actually resumed, while in OpenLoco it restarts from the beginning. > > Unlike vanilla, OpenLoco...

I think this might have a pretty solid impact on the performance on bigger parks, DukTape is unfortunately painfully slow and given to how many hook types were added we...

> I had a quick test as well with your plugin, here are the results: > > Guest count Latest develop Build from this PR > ~11.500 ~550 fps ~475...

I don't like common.h generally speaking, doing a common header violates almost always the rule of include what you need. I would rather have it StringId.h (the type and defaults...

> Hmm, yes, I was also thinking it would be better to split it into a header for the Money types. I think `StringId.h` is a bit too similar to...

I'm fairly sure we guard this feature behind the network mode, in multiplayer games guests should not take any pictures unless there is somewhere some line that doesn't have the...