ZacSharp

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I specifically asked @thenewuser02.

This was changed in #2736 and since then `MineProcess` as well explores when `exploreForBlocks` is enabled.

I don't think it will be merged unless someone helps @AppleStrafe fixing the problems it has (*walking sideways server side*, easily breaking parkour place).

> the biggest thing that will allow it to bypass anticheats that's actually a good reason not to do it

If you want to slow down block placement you can increase `rightClickSpeed` (it's the number of ticks to wait between clicks). If your problem really is the head movement there's...

Can you maybe show an example of the scenario you want to avoid/prevent?

Looking at occurences of "repackOnAnyBlockChange" it looks like Baritone isn't even supposed to repack if the changed block is not in `CachedChunk.BLOCKS_TO_KEEP_TRACK_OF`, despite the documentation stating ["Whenever a block changes,...

My bet: ``` java.lang.NullPointerException: Cannot invoke "net.minecraft.world.level.block.state.BlockState.getBlock()" because "second" is null at baritone.process.BuilderProcess.sameBlockState(BuilderProcess.java:1021) at baritone.process.BuilderProcess.containsBlockState(BuilderProcess.java:1043) (inlined into the lambda method) at baritone.process.BuilderProcess.lambdaInAssemble(BuilderProcess.java:713) at java.lang.Iterable.forEach(Iterable.java:75) at baritone.process.BuilderProcess.assemble(BuilderProcess.java:710) at baritone.process.BuilderProcess.onTick(BuilderProcess.java:594 or 596)...

No, it's not. Baritone only picks up items while mining or farming.

`#sel p1` `#sel p2` `#sel ex a up 1` `#sel fill carpet` It started the loop with and without that "fix"