ZacSharp

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Also elytra support is not exclusive to Baritone for 1.20.*, it is included in the last release for 1.12 (1.2.19) and is present in the code for 1.19.4 and 1.20.4.

As I said, Baritone should work fine regardless of the error message. If the game is crashing or Baritone is not working please say so explicitly since right now to...

The only part which is not supposed to work is `#elytra`, which will tell you that your system is not supported instead of it's normal actions.

Ehm right. Forgot about that one still being a thing.

Yes, and since the changes are not merged up yet (~if things go to plan I'll do that in a couple days~ see edit below) you'll also have to apply...

Since I have no better ideas, can you test whether changing your mouse sensitivity, `randomLooking` or `randomLooking113` while it's doing this has any effect? The situation with Baritone having to...

Setting `randomLooking` and `randomLooking113` to 0 was found to work around this in https://github.com/cabaletta/baritone/issues/4190#issuecomment-1952276043. I suspect this happens because Baritone now (since around the time when elytra flight was added)...

Holy shit... I'm happy it works (no tests done yet, trusting your testing so far), even though I'll have to read it a dozen more times to understand it. You...

You didn't misread the point about carpets. Could probably isolate the part about moving out of adjacent blocks and placing `canWalkThrough` at eye height, but the major problem is trying...

Concerning terminology: I had to somehow differentiate between the schematic (intended blocks) and the world (actual blocks). I think "correct" and "wrong" are obvious and "supposed" is just a phrase...