YeOldeDM

Results 67 issues of YeOldeDM

Doors can be in one of two states: closed and open Closed doors block movement and sight Open doors do not Closed doors become open if "attacked" No "close door"...

0 - Backlog

For those who understand the concepts covered here and just want to plug in the script.

0 - Backlog

For those unable or unwilling to get the plugin via the editor...

0 - Backlog

Provide the vetted graphics we're using for the dungeon wall and floor tiles.

0 - Backlog

3 just has formatting problems or something. 4 is straight up missing images. Make em.

bug
2 - Working <= 5
tutorial

I can't make changes to past commits, and previous step project folders need to be altered. Pack each step project folder into *a* repo (maybe its own) and link to...

bug
enhancement
0 - Backlog

Modify our code so the map spawns in an instance of our new, more expandible and powerful, Player object. We can also create a new Prop object in our Database...

4 - Done
tutorial

Find a position on your map to count as the player start. Will be generated later. Map gets `func spawn( category, thing, cell )` to spawn in thing from Things...

4 - Done
tutorial

New scene. `res://game/things/Prop.tscn` Give it a script and an Icon (like Player). Have its script extend `Things.gd` In `_ready()` have it add to group "things" ( have Player add to...

4 - Done
tutorial

New scene. `res://game/global/Database.tscn` Core node is `Node` "Database" Add this scene as singleton `Database` Core node holds functions for returning a duplicate of a node given its name and category....

4 - Done
tutorial