sotn-decomp
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Decompilation of Castlevania: Symphony of the Night (PSX+Saturn)
I'm not sure this actually needs to be in the repo or not but I made this so we can easily check the PSX setup instructions from a clean slate....
The Saturn cue/bin I have looks like this: ``` FILE "Akumajou Dracula X - Gekka no Yasoukyoku (J)(Saturn).BIN" BINARY TRACK 01 MODE1/2352 INDEX 01 00:00:00 TRACK 02 AUDIO PREGAP 00:02:00...
Matching several symbols for consistent names across duplicates.
Essentially more of the same.
The monolithic `game.h` pulls in effectively all headers and definitions and is required by nearly every file. When decompiling a new function, this produces a 5K line context. This refactors...
https://decomp.me/scratch/LLpca
Let the Asset Manager to extract and build MAD resources. This is currently blocked by https://decomp.me/scratch/00LzG . That function directly accesses some variables I marked as `static` but they need...
Thanks to @Xeeynamo @dezgeg