sotn-decomp
sotn-decomp copied to clipboard
Decompilation of Castlevania: Symphony of the Night (PSX+Saturn)
See https://github.com/Xeeynamo/sotn-decomp/pull/2778#discussion_r2246612038
Seems like since the ninja changes in #2557 it is no longer possible to build a non-matching disk image. Attempting to do so will bail at the `check` step, I...
There is an entry at https://github.com/Xeeynamo/sotn-decomp/wiki/Decompilation#add-new-overlay which describes how to add a new overlay to the project. It was made with our old build system and required modifying several files...
- [x] make build not require rm -rf each time - [ ] Allow renaming functions before decompiling - [x] Use a disk rather than copying files to dosemu (see...
I'm not sure what the right fix is right now but ``` _S("ステレオ"), -> _S("ステàオ"), ``` is definitely not what we should be doing. We can come back around and...
For instance, `st/no1` and `st/lib` have more than 1 element in these arrays:  
Left and Right handed PSP weapons with compatible US changes.
BO6 functions. Not up today with master.
There's still a lot to improve/document in these functions. I intend to continue working on them in separate MRs to keep the scope manageable. ### Improvements - Reused naming from...
Follow-up to: https://github.com/Xeeynamo/sotn-decomp/pull/2614#issuecomment-2914666799 Currently, we use the sotn-assets tool to extract data from the binaries in disks/ into the assets/ folder, either as readable files or raw binary. We then...