sotn-decomp
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Decompilation of Castlevania: Symphony of the Night (PSX+Saturn)
Followed [the guide](https://github.com/Xeeynamo/sotn-decomp/wiki/Decompilation#add-new-overlay) which seemed to work relatively painlessly for this overlay. I hit an issue in `make-config.py` where no duplicates were found and have added a separate commit which...
https://decomp.me/scratch/XWQUk I'm sure there's some non-idiomatic code I've written here so looking forward to rewriting some 😄
Refer to the guide on [how to add new overlays](https://github.com/Xeeynamo/sotn-decomp/wiki/Decompilation#add-new-overlay). This might be a bit more complicate to tackle down due to the complexity of the RIC overlay.
Refer to the guide on [how to add new overlays](https://github.com/Xeeynamo/sotn-decomp/wiki/Decompilation#add-new-overlay). The overlay is complete on the `us` build. It should be straightforward to adapt the `us` code to match the...
Refer to the guide on [how to add new overlays](https://github.com/Xeeynamo/sotn-decomp/wiki/Decompilation#add-new-overlay). The overlay is complete on the `us` build. It should be straightforward to adapt the `us` code to match the...
Refer to the guide on [how to add new overlays](https://github.com/Xeeynamo/sotn-decomp/wiki/Decompilation#add-new-overlay). The overlay is complete on the `us` build. It should be straightforward to adapt the `us` code to match the...
Refer to the guide on [how to add new overlays](https://github.com/Xeeynamo/sotn-decomp/wiki/Decompilation#add-new-overlay). The overlay is complete on the `us` build. It should be straightforward to adapt the `us` code to match the...
Refer to the guide on [how to add new overlays](https://github.com/Xeeynamo/sotn-decomp/wiki/Decompilation#add-new-overlay). The smallest, and probably the easiest, familiar in the game. It might be a very good starting point.
Refer to the guide on [how to add new overlays](https://github.com/Xeeynamo/sotn-decomp/wiki/Decompilation#add-new-overlay). This is the next stage connected to Alchemy Lab (NZ0), which is already present in our decomp. It seems to...