Luciano Ciccariello
Luciano Ciccariello
Refer to the guide on [how to add new overlays](https://github.com/Xeeynamo/sotn-decomp/wiki/Decompilation#add-new-overlay). The overlay is complete on the `us` build. It should be straightforward to adapt the `us` code to match the...
Refer to the guide on [how to add new overlays](https://github.com/Xeeynamo/sotn-decomp/wiki/Decompilation#add-new-overlay). The overlay is complete on the `us` build. It should be straightforward to adapt the `us` code to match the...
Refer to the guide on [how to add new overlays](https://github.com/Xeeynamo/sotn-decomp/wiki/Decompilation#add-new-overlay). The overlay is complete on the `us` build. It should be straightforward to adapt the `us` code to match the...
Refer to the guide on [how to add new overlays](https://github.com/Xeeynamo/sotn-decomp/wiki/Decompilation#add-new-overlay). The smallest, and probably the easiest, familiar in the game. It might be a very good starting point.
Refer to the guide on [how to add new overlays](https://github.com/Xeeynamo/sotn-decomp/wiki/Decompilation#add-new-overlay). This is the next stage connected to Alchemy Lab (NZ0), which is already present in our decomp. It seems to...
Refer to the guide on [how to add new overlays](https://github.com/Xeeynamo/sotn-decomp/wiki/Decompilation#add-new-overlay). This will allow to continue #557.
Not needed any more. Styling has been consolidated and existing code can be used as a style reference. This guide was old and did not fully conform to our code...
As raised in https://github.com/Xeeynamo/sotn-decomp/pull/1723#discussion_r1786512550, we need to double-check if the field `ext.weapon.equipId`, previously known as `ext.weapon.unkAE`, needs to be sync across all the kind of weapon extensions. Syncing a field...