Luciano Ciccariello
Luciano Ciccariello
# What In the past we used a structure for our Entity system that held all the unknown values. Later on we found the last `0x40` bytes are a reserved...
# What In the past we used a structure for our Entity system that held all the unknown values. Later on we found the last `0x40` bytes are a reserved...
# What In the past we used a structure for our Entity system that held all the unknown values. Later on we found the last `0x40` bytes are a reserved...
# What In the past we used a structure for our Entity system that held all the unknown values. Later on we found the last `0x40` bytes are a reserved...
# What The latest minor version bump of GNU Make does not work well with this project due to some [documented breaking changes](https://lists.gnu.org/archive/html/help-make/2022-10/msg00020.html). The problem only occurs when building happens...
## What [func_801BAB70](https://raw.githubusercontent.com/Xeeynamo/sotn-decomp/gh-duplicates/function_calls/sel.func_801BAB70.svg) is a small function that has not yet been decompiled. It belongs to the stage `SEL`. This is a good function for those who wants to start...
Let the Asset Manager to extract and build MAD resources. This is currently blocked by https://decomp.me/scratch/00LzG . That function directly accesses some variables I marked as `static` but they need...
Refer to the guide on [how to add new overlays](https://github.com/Xeeynamo/sotn-decomp/wiki/Decompilation#add-new-overlay). This might be a bit more complicate to tackle down due to the complexity of the RIC overlay.
Refer to the guide on [how to add new overlays](https://github.com/Xeeynamo/sotn-decomp/wiki/Decompilation#add-new-overlay). The overlay is complete on the `us` build. It should be straightforward to adapt the `us` code to match the...