sotn-decomp
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Check ext.weapon.equipId potential SYNC_FIELD in DRA CheckChainLimit
As raised in https://github.com/Xeeynamo/sotn-decomp/pull/1723#discussion_r1786512550, we need to double-check if the field ext.weapon.equipId, previously known as ext.weapon.unkAE, needs to be sync across all the kind of weapon extensions. Syncing a field will involve the use of the macro utility SYNC_FIELD, which checks if two fields from two different structs match the same location in memory.