Luciano Ciccariello
Luciano Ciccariello
I am working on a React website that uses TypeScript, and I found not possible to use the current applause-button register element. I have a small concept of the same...
Using ExportFile method always results to a crash, regardless the format I am exporting to: `using var ctx = new AssimpContext(); ctx.ExportFile(new Scene(), fileName, "obj"); ` Exception: `System.AccessViolationException: 'Attempted to...
Currently the CTD editor renders the text using `mesfont` font only. Implement a functionality on the UI to allow to switch between the fonts `cmdfont`, `helpfont`, `numeric` and `menufont`. I...
I was planning this PR since months, but I never pushed it as I knew it would cause a major pain at rebasing and merging. But as lately more and...
This PR is run unit tests to all the games data and create a report. The report can be downloaded in TRX and HTML. The TRX file can be open...
I recently became aware that IMGD files are very close to TM2 files. Therefore I updated the code to make them more similar.
Basics of the proposal to remove my name from the tools and to build a proper contributor page to recognise people's work. This would respect the main concept behind OpenKH...
The changes to a COD (Character Font Info) from the Font Editor sub-window should be persistent. Currently there is no save functionality for the modified font.
Currently the CTD editor can render the text correctly, but it misses some features like scaling, hook position and text alignment. It also misses the support to edit the layout...
The `JapaneseCtdEncoder` is not implemented yet. Since the `InternationalCtdEncoder` does not map the japanese characters, the application just crashes. Consider to let the user to choose between the two encoders...