Wuzzy
Wuzzy
If you have an object in the toolbox which has a preset rotation other than 0, it still will be displayed as if has been not rotated. Only if you...
It is possible to place objects “inside” other objects so that they end up pushing them around when you start the level. This effect is somewhat subtle, but it allows...
Follow-up of PR #245. After the first big chunk of work done to fix level issues and fix them according to the new level QA guidelines, here come the remaining...
I noticed the levels in TBE have different formats for the date metadata field. Sometimes a slash is used as seperator, sometimes the month is written in full, etc. This...
If you want to add an object into the hints section of a level for an object which has a pivot point (e.g. rotating bar or hammer), and then do...
`PingusExit` is a bit messy right now, and it can not be used as-is, neither in the scene nor in the toolbox. `PingusExit` needs some cleanup so it becomes useful...
I was using the editor in ca70d8d52410b12d79d1ff30c9d2adaf51a8850d when I suddenly got a segmentation fault. I did something with Pingus and stuff (not sure). Error message: ``` Thread 1 "tbe" received...
If you scale an object with a sensor, the sensor is not scaled with the object. The sensor size seems to be absolute, it is always the default one which...
The level “Cola-Powered Bike” exposes a weirdness in the game physics: If the wooden bar with the two cola bottles rotates, it will rotate faster and faster and probably never...
Probably not easy to fix, but here we go: It seems that all balls just completely ignore friction of floors and other things. They basically can just roll forever, no...