Wuzzy
Wuzzy
Recently, this repository's master branch switched back to the old UI. I suggest that before even *trying* to rework the UI once again, I would first make sure that the...
Some levels have stick figures that are rather ugly. I suggest to redo the images or remove them. Affected levels: * `006.xml` * `brother-plays-penguin-goalie.xml` * `brother-plays-soccer.xml` * `birds1.xml` * `birds2.xml`...
I dislike the sorting-4 level, it's not well-made and can be solved with the floors only. Suggestions: * Move sorting-4 to attic * Rename sorting-4 to sorting-4-old * Rename sorting-5...
Many levels do not have `` yet, this needs to change. `` contains a possible solution for the level, it's used for regression testing.
Once we surpass 100 levels, it makes sense to add difficulty categories for all levels. I propose 5 difficulty levels: Very Easy, Easy, Medium, Hard and Very Hard. Maybe also...
This issue is to discuss how a possible, proper UI rework could work and what the requirements are. I suggest that before the UI is reworked again (or the old...
I suggest to add a new property to detonator boxes: `PhoneNumberLocked`. This can be `true` or `false` and is `false` by default. If `true`, the phone number of the detonator...
You can make an object float in mid-air in the simulation using this trick: - Start TBE in normal mode (not editor) - Start any level with stuff in the...
If you remove the detonator box (in-game, not editor) to put it back into the toolbox, the detonator box handle stays in the level. If you try to start the...
It is sometimes possible that the debug drawing stays on the screen after you stopped a simulation. Here's a way how to do it: - Activate debug drawing - Start...