Wunk

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> Could you share your experience if you've already used the dot* functions? I haven't utilized it just yet, but I currently have an intent to use these 8-bit dot-product...

I have a proof-of-concept UDOT utilization here now, showing my particular use-case. https://github.com/Wunkolo/qAverageColor/commit/afefda7592a2025c39b30b62851bb2847380f8ac

> Not super happy about the get_as_raw_ptr() returning size through an output argument, but I can't think of a cleaner way. Maybe std::span? Or std::string_view? There was some discussion about...

A more general form of this would probably be to just allow a regex expression to be used as a filter for file paths to dump in case someone _only_...

The game either has anti-cheat protection measures against DLL injections, you must run the injector as administrator, or the game itself may be x86/x64 bit and you are using the...

This depends on the game you are targeting in particular, be sure to state this. Ensure you are using the correct 32/64 bit version of UWPDumper as well depending on...

I've personally used [this](https://github.com/ilammy/msvc-dev-cmd) in my GitHub workflows to cross-compile ARM64 builds. This was enough to do an ARM64 build on the x64-based runner. ```yaml - name: Configure msvc uses:...

> I've personally used [this](https://github.com/ilammy/msvc-dev-cmd) in my GitHub workflows to cross-compile ARM64 builds. This was enough to do an ARM64 build on the x64-based runner. > > - name: Configure...

Should xxHash be included flat into the repo like that or should it maybe be added as a submodule like some of the other dependencies within that folder?

It's worth mentioning that stb_image_write supports different compression levels that correlate with image encoding performance. Might be worth exposing as a config option. The PNG encoder in particular lets you...