Wunk
Wunk
A good idea! I'll set up some sort of github-action or something sometime to house binaries of all the benchmark-tests executables.
Stubbed the Null CPU-backend on ARM64 to get the main application running.  The new Arm64 backend(`a64`) will be added in a separate PR.
Just [pushed a fix](https://github.com/xenia-project/xenia/pull/2258/commits/a0f6cd7a49d470619ab7653bf8910b8987891440) that should address the SDL linkage issue!
You are currently still compiling an x64 build at the moment. It will still compile x64 by default. If you want to build the ARM version you have to set...
Not sure what's happening here in particular. I can't seem to recreate it locally in Debug or Release in the case that these are LTO issues.
I can look into it!
Debugger, instruction-stepping, call-stack unwinding, etc have been implemented as well: 
Latest iteration running Beautiful Katamari and Geometry Wars. Still some minor issues but serving gameplay now. https://github.com/xenia-project/xenia/assets/644247/948debb5-abb8-4270-955d-2fc45d0fb02f https://github.com/xenia-project/xenia/assets/644247/364692fa-fafb-4c77-9b29-2a78f69841cb
No longer requires Armv8.1. Instructions are emitted with an Armv8.0-a baseline and will detect features such as FP16 and LSE and such before utilizing them(and expose them in the feature-mask...
For sure! I have lots of machines to run code on and contribute data-points for and will be getting a Rocket Lake machine very soon as well