Wunk

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@CarterLi this is what I get on my ThinkPad x13s: ``` .\fastfetch.exe -s cpu --format json [ { "type": "CPU", "result": { "cpu": "Snapdragon (TM) 8cx Gen 3", "vendor": "Qualcomm...

Oh I was talking about cpufetch's potential implementation of this. Not fastfetch.

Just curious: Does this happen with OpenGL at all too?

Some more Vulkan data-points Result on my Intel UHD Graphics 750: ![image](https://github.com/user-attachments/assets/b3cc7a88-90db-489f-a7b5-c2558cf6072d) Result on my RTX 3090: ![image](https://github.com/user-attachments/assets/ac3569b6-63e1-42b8-bf31-3b2b95222367) All the GPUs mentioned in this thread support `D32_SFLOAT_S8_UINT` for `DEPTH_STENCIL_ATTACHMENT` just...

Scanlines of a `dpcm` tile seem to implement something similar to PNG's `Up` filter seen here: http://www.libpng.org/pub/png/spec/1.2/PNG-Filters.html The first scanline of a tile is always stored literally, and rows after...

There are multiple formats used for thumbnails: `jssf` and `dpcm`. `jssf` seems to be used in older versions of Sai2 in particular and seems to be very complex, and involves...

> Can you help me with this? [I am still deciphering `jssf` data in particular at the moment and you can see the state of it here](https://github.com/Wunkolo/libsai/pull/20/files#diff-e9cda01de5c5da7982099efa30ae90dda40a0921d1add9917f8aef2c89307a0dR189). This makes two...

This is what I am suspect of as well, even just based on the `jssf`-name alone and some of the subroutines around reading/writing. If the user's system has more than...

It might be a little bit more direct than that, here are the suspected subroutines that each thread uses when decompressing Jssf data, there are some SSE instructions to decipher...

> These are 8x8 block encoding procedures with ForwardDCT, Quantization and Huffman coding Thanks for that, I'm finding more implementation-details now and am finding that it _is_ doing a similar...