Windows Arm64 release
It would be nice to be able to download a native installer for Windows on Arm64.
Bump. Especially with the new Qualcomm X Elite.
We currently don't have any ARM runners to be able to natively compile Windows or Linux on ARM. Github is adding some soon, though, so we might be able to get some automated builds going when they're widely available.
I've personally used this in my GitHub workflows to cross-compile ARM64 builds. This was enough to do an ARM64 build on the x64-based runner.
- name: Configure msvc
uses: ilammy/msvc-dev-cmd@v1
with:
arch: x64_arm64
sorry to ressurect this, but i have a windows arm64 laptop. if yall can guide me i can try to help
sorry to ressurect this, but i have a windows arm64 laptop. if yall can guide me i can try to help
I think it should be able to be built with msys2 clangarm64 :)
I've personally used this in my GitHub workflows to cross-compile ARM64 builds. This was enough to do an ARM64 build on the x64-based runner.
- name: Configure msvc uses: ilammy/msvc-dev-cmd@v1 with: arch: x64_arm64
Updating this bit of info to say that Github seems to support windows-on-arm runners now: https://github.blog/changelog/2025-04-14-windows-arm64-hosted-runners-now-available-in-public-preview/
sorry to ressurect this, but i have a windows arm64 laptop. if yall can guide me i can try to help
I think it should be able to be built with msys2 clangarm64 :) @Kreijstal hi, did you have any trouble installing msys2 on windows arm laptop? mine stuck at welcome page after clicking Next
Any updates here? Now we have GitHub runners and the arm64 toolchains are also getting better.
Any updates here? Now we have GitHub runners and the arm64 toolchains are also getting better.
I think the main issue is RetroArch doesn't use GitHub runners for automated builds, it uses buildbot infrastructure with GitLab CI.
I saw that there are actually build actions for this repository.
As an experiment I forked it and created a Windows 11 ARM64 native build GitHub workflow based on the existing MSVC workflow here:
https://github.com/talynone/RetroArch/blob/master/.github/workflows/Windows-ARM64.yml
It built the binary and seems to work fine and is listed as ARM64 native in task manager.
Not really useable without ARM64 libretro cores, I found some existing ones here:
https://github.com/mijk84/win-arm64-binaries/releases/tag/libretro
Another gotchya on first run it creates retroarch.cfg among other folders/files. It tries to default to DirectX 11 but fails and falls back to gdi which also doesn't render quite right (even with x64 build). DirectX 11 (d3d11) works fine when running with a x64 binary under emulation, but not with ARM64 native. I went into retroarch.cfg and set the video driver to DirectX 12 and that works fine (video_driver = "d3d12") with ARM64 (vulkan should work too).
Edit: I got it to compile with MSYS2, this seems more stable/complete. It works with d3d11 and includes a bunch of extra dlls in the build. The menu doesn't glitch either where it MSVC build the menu cursor would disappear when bringupg the UI after a game has loaded.
Edit 2: You can test the build here if you wish: https://github.com/talynone/RetroArch/releases
This build is fork of a nightly, so be aware there may be dragons.